The Queen's Gambit Chess: Moscow Park Environment Deep Dive

Behind the scenes of how the Beth Vision feature was constructed. We're using a generic sky-dome for the overall sky and a tiling sky/cloud material on a large plane with some carefully composed trees to give the illusion of looking upwards

Behind the scenes of how the Beth Vision feature was constructed. We're using a generic sky-dome for the overall sky and a tiling sky/cloud material on a large plane with some carefully composed trees to give the illusion of looking upwards

The Park in Moscow is based on the final scene of the series, where Beth becomes the White Queen and is embraced by supporters as she walks towards the tables.
Art and Lighting by our Senior 3D Artist, Jake Parrott - https://www.artstation.com/jakeparrottart
Art by Our Senior 3D Artist, Matt Beech - https://www.artstation.com/matthewbeech
This Environment was one of the more challenging as we had to bring an exterior scene with longer lines of sight to mobile devices.
Finding a way to create a convincing depiction of Beth's vision was certainly a challenge, as across the rest of the game the board is placed on a ceiling. We found a nice way of working it into the clouds to overcome this though.